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iGnTioN aim

In jos

iGnTioN aim Empty iGnTioN aim

Mesaj Scris de sdr.raul Sam Apr 09, 2011 5:29 pm

tLz0ressENnN1 aNd smOke


//Game Settings
_cl_autowepswitch "0"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "6"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "101"
cl_corpsestay "600"
cl_crosshair_color "255 255 255"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "1"
cl_forwardspeed "400"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "orange"
cl_logofile "lambda"
cl_lw "1"
cl_minmodels "0"
cl_radartype "0"
cl_righthand "1"
cl_shadows "1"
cl_timeout "300"
cl_updaterate "101"
cl_vsmoothing "0.05"
cl_weather "1"
con_color "255 180 30"
console "1.000000"
crosshair "1.000000"
fastsprites "0"
fps_max "101"
fps_modem "101"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "4"
hisound "1.000000"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "0"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0.000000"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0.000000"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.800000"
mp_decals "300"
net_graph "0"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "3.3"
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "2"
spec_pip "0"
suitvolume "0.250000"
sv_aim "1.000000"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "120.000000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1.000000"
voice_scale "0.750000"
volume "0.800000"
ex_interp 0.01
cl_updaterate 101
cl_cmdrate 101
rate 25000
fps_max 101
cl_backspeed "400"
sv_forcepreload "0"
sv_log_onefile "0"
sv_specnoclip "1"
sv_logecho "1"
sv_logfile "1"
sv_logsdir "logs"
sv_noclipaccelerate "5"
sv_skyname "sky_dust"
sv_specaccelerate "0"
sv_voiceenable "1"
sv_watchentlist "0"
sv_clienttrace "999999999999999999"
sv_clipmode "999"
sv_aim "1;999"
sv_voiceenable "1"
sv_cheats "1"
sv_maxspeed "999"
sv_noclipspeed "5"
sv_specspeed "0"
sv_unlockedchapters "1"
developer "1"
adjust_crosshair 5
precache "0"
_cl_autowepswitch "0"
cl_bobcycle "0.8"
cl_bob "0"
cl_bobup "0"
cl_pitchup "89"
cl_pitchdown "89"
cl_fixtimerate "7.5"
cl_latency "-120"
cl_resend "2"
cl_showfps "1"
cl_upspeed "999"
cl_vsmoothing "0.05"
cl_gaitestimation "1.000000"
cl_sidespeed "999"
cl_backspeed "999"
cl_forwardspeed "999"
cl_yawspeed "999"
cl_allowupload "1"
cl_crosshair_size "small"
cl_crosshair_transculent "0"
cl_allowdownload "1"
cl_crosshairscale "1700"
cl_crosshairusealpha "1"
cl_crosshairalpha "10000"
cl_download_ingame "1"
cl_idealpitchscale "0.8"
cl_himodels "0.000000"
cl_pitchspeed "2.5"
cl_vsmoothing "0.05"
cl_timeout "999999"
cl_updaterate "91.17500"
cl_cmdrate "82.9750"
cl_cmdbackup "2.71500"
cl_nopred "0"
crosshair "1"
cl_rate "11450.75000"
cl_dlmax "128"
cl_lw "1"
cl_lc "1"
cl_gg "1"
gl_affinemodels "0"
gl_dither "1"
gl_d3dflip "0"
gl_dynamic "0"
gl_polyoffset "5000"
gl_overbright "1"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_monolights "0"
gl_palette_tex "0"
gl_alphamin "0.25"
gl_cull "1"
gl_picmip "0.75"
gl_playermip "10"
gl_round_down "9"
gl_spriteblend "0"
gl_smoothmodels "0"
gl_texsort "0"
gl_ztrick "0"
gl_wateramp "0"
gl_clear "1"
lambert "-1.5"
gamma "777777"
lookspring "0.000000"
lookstrafe "0.000000"
brightness "777777"
lightgamma "0"
textgamma "0"
gl_monolights "1"
gl_lightholes "1"
r_fullbright "1"
r_lightmap "1"
gl_overbright "0"
bottomcolor "6"
model "1337"
rate "23405.175000"
r_bmodelhighfrac "5.0"
r_speeds "0"
r_drawviewmodel "1"
r_bmodelhighfrac "5.0"
r_lightmap "1"
r_fullbright "1"
r_decals "10"
r_glowshellfreq "0"
r_mmx "1"
r_shadows "0"
r_mirroralpha "0"
r_wateralpha "0"
r_drawentities "1"
MP3Volume "0.75"
ambient_level "0"
bgmvolume "1"
hisound "1"
suitvolume "0.32"
voice_scale "2"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_dsound "1"
voice_loopback "1"
volume "0.60"
s_eax "0.000000"
s_a3d "0.000000"
s_verbwet "0.25"
s_bloat "2.0"
s_numpolys "200"
s_polysize "10000000"
s_polykeep "1000000000"
s_refdelay "4"
s_refgain "0.4"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "5"
s_automax_distance "30"
s_automin_distance "2"
s_distance "100.000000001"
s_doppler "0.0"
s_rolloff "1.0"
joystick "0.000000"
m_filter "1"
m_pitch "0.022"
m_side "1.2"
m_filter "1.000000"
m_side "1.2"
m_forward "1"
m_yaw "0.022"
zoom_sensitivity_ratio "1.4"
sensitivity "3.0"
hud_classautokill "0.000000"
hud_centerid "1"
hud_capturemouse "1"
hud_takesshots "0.000000"
hud_fastswitch "1"
hud_saytext_time "10"
hud_saytextinternal "2"
hud_drawhistory_time "0.3"
hud_deathnotice_time "5"
c_maxpitch "headshot//HEADSHOT"
c_minpitch "headshot//HEADSHOT"
c_maxyaw "headshot//HEADSHOT"
c_minyaw "headshot//HEADSHOT"
c_maxdistance "headshot//HEADSHOT"
c_mindistance "headshot//HEADSHOT"
c_orthoheight "headshot//HEADSHOT"
c_orthowidth "headshot//HEADSHOT"
sys_ticrate "100"
hs_mode 1
hs_body 1 2 3 4 5 6 7
hs_body 2 3 4 5
aimfov "9999"
ex_maxaccel "2000"
ex_maxspeed "750"
ex_minvelocity "0"
ex_correct "0"
ex_maxerrordistance "64"
ex_extrapmax "2"
ex_interp "0.014"
net_graph "3"
net_graphwidth "105"
net_scale "5"
net_graphpos "1"
graphheight "30"
setinfo rate ""
setinfo _pw ""
setinfo _vgui_menus ""
setinfo s ""
setinfo s2 ""
setinfo s3 ""
setinfo _lang ""
setinfo cl_updaterate ""
setinfo model ""
setinfo clearall ""
setinfo dm ""
setinfo ah ""
setinfo aim_headshot ""
setinfo c_maxpitch ""
setinfo c_maxyaw ""
setinfo c_minyaw ""
alias dev1 "developer 1"
alias dev0 "developer 0"
fps_modem "0"
fps_max "101"
cl_dlmax "128"
developer "1"

. BIND
unbindall;clear
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "say timeleft"
bind "]" "say nextmap"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "k" "say /top15"
bind "l" "say /rankstats"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "say /rank"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "m4a1;ak47;primammo;secammo;vesthelm;flash;flash;hegren"
bind "F2" "rebuy"
bind "F3" "deagle;secammo;primammo;vesthelm;hegren;flash;flash;defuser"
bind "F5" "awp;primammo;deagle;secammo;vesthelm;hegren;flash;flash"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind mwheelup "+jump;wait"
bind mwheeldown "+duck"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "+[G]_AWPskr1pT"
bind "MOUSE4" "cl_righthand 1"
bind "MOUSE5" "cl_righthand 0"
bind "PAUSE" "pause"
dev1

. iNgNiTioN

alias hbak0 "avadd 0 2.44 0.75 0.05"
alias hbak1 "avadd 1 3.21 0.87 -0.06"
alias hbak2 "avadd 2 2.52 1.12 0.60"
alias hbak3 "avadd 3 2.64 2.20 0.40"
alias hbak4 "avadd 4 2.50 1.10 0.40"
alias hbak5 "avadd 5 2.70 1.30 0.40"
alias hbakv1 "gsaim 1;avclear;hbak0;hbak1;hbak2;hbak3;hbak4;hbak5;nospread 2;recoil 1.70;txt Lenny and Alucard's Ak Vec v1"

alias multihitbox "gsaim 0;hitbox 11;avclear;avadd 0 3.563 -0.632 .45;avadd 1 2.534 -0.632 2.34;recoil 1.3;txt [FSP Vec Team] Multi Weapon Vec [LTFX 100x DEAGLE, Colt, and Scout]"
alias dhb0 "avadd 0 1.64 0.25 -0.05"
alias dhb1 "avadd 1 2.01 1.37 0.14"
alias dhb2 "avadd 2 1.62 1.32 0.40"
alias dhb3 "avadd 3 2.54 1.90 -0.30"
alias dhb4 "avadd 4 1.90 1.30 0.00"
alias dhb5 "avadd 5 1.90 1.30 0.20"
alias dhbv2 "gsaim 1;avclear;dhb0;dhb1;dhb2;dhb3;dhb4;dhb5;nospread 2;recoil 0.05;txt Lenny and scottyboy90's HB GSaim Deagle Vec v2"

alias +kill "#kill"
alias -kill "#+attack"
alias dodshoot+ "ltfxspeed 2"
alias dodshoot- "ltfxspeed 0"
alias doshooton "aim 1;#wait;#+attack"
alias doshootoff "#-attack; aim 0"
alias duckshooton "#+duck;aim 1;#wait;#+attack"
alias duckshootoff "#-duck;#-attack; aim 0"
alias jumpshooton "#+jump;aim 1;#wait;#+attack"
alias jumpshootoff "#-jump;#-attack; aim 0"
alias bdshooton "aim 1;shoot 1;ltfxaspeed 1"
alias bdshootoff "aim 0;shoot 0;ltfxaspeed 0"
alias doaimon "aim 1;#+attack"
alias doaimoff "#-attack;aim 0"
alias headh1 "hadj_f 1.0;hadj_h 1.0;hadj_r 1.0"
alias headhitbox "headh1;hitbox 1;avdraw 1;hitboxaim 1"


// Skill Settings



10
weapon 640 w_ak47 0 0 170 45
weapon_s 640 w_ak47 0 45 170 45
ammo 640 w_ak47 0 146 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24
weapon 320 w_ak47 0 90 80 20
weapon_s 320 w_ak47 0 110 80 20
ammo 320 w_ak47 0 146 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24




6
weapon 320 320hud2 80 168 80 20
weapon_s 320 320hud2 80 188 80 20
ammo 320 640hud7 0 96 24 24
weapon 640 640hud14 0 45 170 45
weapon_s 640 640hud15 0 45 170 45
ammo 640 640hud7 0 96 24 24




14
weapon 320 320hud1 80 120 80 20
weapon_s 320 320hud1 80 140 80 20
ammo 320 640hud7 24 96 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
zoom 320 ch_sniper 0 0 256 256
zoom_autoaim 320 ch_sniper 0 0 256 256
weapon 640 640hud2 0 135 170 45
weapon_s 640 640hud5 0 135 170 45
ammo 640 640hud7 24 96 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24
zoom 640 sniper_scope 0 0 256 256
zoom_autoaim 640 sniper_scope 0 0 256 256



10
weapon 320 320hud2 0 128 80 20
weapon_s 320 320hud2 0 148 80 20
ammo 320 640hud7 24 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
weapon 640 640hud10 0 90 170 45
weapon_s 640 640hud11 0 90 170 45
ammo 640 640hud7 24 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24




10
weapon 320 640hud17 0 90 170 45
weapon_s 320 640hud18 0 90 170 45
ammo 320 640hud7 0 96 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
weapon 640 640hud17 0 90 170 45
weapon_s 640 640hud18 0 90 170 45
ammo 640 640hud7 0 96 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24



10
weapon 320 320hud1 0 0 80 20
weapon_s 320 320hud1 0 20 80 20
ammo 320 320hud2 0 16 18 18
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
weapon 640 640hud10 0 135 170 45
weapon_s 640 640hud11 0 135 170 45
ammo 640 640hud7 0 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24



10
weapon 320 320hud1 80 40 80 20
weapon_s 320 320hud1 80 60 80 20
ammo 320 640hud7 0 96 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
weapon 640 640hud2 0 45 170 45
weapon_s 640 640hud5 0 45 170 45
ammo 640 640hud7 0 96 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24



10
weapon 320 320hud1 0 40 80 20
weapon_s 320 320hud1 0 60 80 20
ammo 320 640hud7 96 72 24 24
crosshair 320 crosshairs 24 0 24 24
autoaim 320 crosshairs 0 72 24 24
weapon 640 640hud1 0 90 170 45
weapon_s 640 640hud4 0 90 170 45
ammo 640 640hud7 96 72 24 24
crosshair 640 crosshairs 24 0 24 24
autoaim 640 crosshairs 0 72 24 24

?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/
?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/
?/?/?/?/?/?/??/?/?/?/?/?/?/DR INVERSE/?/?/?/?/?/?/?//?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/
vec_switch 2/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/
nospread 1/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/
?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/
?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/
?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/
alias inv_sig "avclear;avadd 0 23.6. 5.4 2.5;avadd 1 30 4 3.6;nospread 1;txt sig"
alias inv_ak47 "avclear;avadd 0 21.93538 6.753532 3.2535382;avadd 1 24.53533 4.533 5.53351;nospread 1;txt ak47"
alias inv_colt "avclear;avadd 0 22.34 7.44 .26;avadd 1 1 24.53 7.34 .26;nospread 1;txt colt"
alias inv_deagle "avclear;avadd 0 22.50 7.61 3.9166;avadd 1 27.17 8.143 4.3;nospread 1;txt deagle"
alias inv_mp5navy "avclear;avadd 0 22.74 7.27 3.41;avadd 1 26.85 5.27 3.32;nospread 1;txt mp5navy"
alias inv_usp "avclear;avadd 0 22.74 7.27 3.41;avadd 1 26.35 5.27 3.32;nospread 1;txt usp"
alias inv_scout "avclear;avadd 0 23.084572 6.884572 4.084572;avadd 1 23.084572 6.084572 1.084572;nospread 1;txt scout"
alias inv_awp "avclear;avadd 0 17 8.01 2.75;avadd 1 22 6 3;nospread 1;txt awp"
alias inv_glock "avclear;avadd 0 22.8 7.3 3.4;avadd 1 27.17 4 2.8;nospread 1;txt glock"
alias inv_sg550 "avclear;avadd 0 22.8 7.3 3.4;avadd 1 27.17 4 2.8;nospread 1;txt ct autosniper"

|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

rate "25000"
cl_rate "9999"
cl_updaterate "81"
cl_cmdrate "101"
cl_cmdbackup "0"
cl_resend "2"
ex_interp "0.01"
cl_dlmax "0"

rate 25000
cl_cmdrate 100
cl_updaterate 100
ex_interp 0.01

addvec (colt_stand_1,0,19.53,6.47,2.02)
addvec (colt_stand_2,0,15.91,2.52,8.72)
addvec (colt_stand_3,0,12.81,8.52,-6.28)
addvec (colt_duck_1,1,24.86,5.58,1.75)
addvec (colt_duck_2,1,18.82,-6.55,7.52)
addvec (colt_duck_3,1,15.22,2.45,-8.22)
addvec (ak_stand_1,0,19.74,6.68,1.94)
addvec (ak_stand_2,0,15.91,2.52,8.72)
addvec (ak_stand_3,0,12.81,8.52,-6.28)
addvec (ak_duck_1,1,24.79,5.42,1.73)
addvec (ak_duck_2,1,18.82,-6.55,7.52)
addvec (ak_duck_3,1,15.22,2.45,-8.22)
addvec (pistol_stand_1,0,19.76,6.52,1.72)
addvec (pistol_stand_2,0,15.91,2.52,8.72)
addvec (pistol_stand_3,0,12.81,8.52,-6.28)
addvec (pistol_duck_1,1,24.82,5.45,1.52)
addvec (pistol_duck_2,1,18.82,-6.55,7.52)
addvec (pistol_duck_3,1,15.22,2.45,-8.22)
addvec (sniper_stand_1,0,19.86,6.51,2.12)
addvec (sniper_stand_2,0,15.91,2.52,8.72)
addvec (sniper_stand_3,0,12.81,8.52,-6.28)
addvec (sniper_duck_1,1,24.62,5.28,1.89)
addvec (sniper_duck_2,1,18.82,-6.55,7.52)
addvec (sniper_duck_3,1,15.22,2.45,-8.22)

//AUTO VECS SETTINGS//
alias vec-pis "jumpaim 1;pistolvec"
alias vec-deagle "jumpaim 1;pistolvec"
alias vec-xm1014 "jumpaim 0;avclear;avadd 0 18 5 0;avadd 1 23 5 0;recoil 2.5;txt |[ m3 ]|"
alias vec-m3 "jumpaim 0;avclear;avadd 0 19 6 1;avadd 1 24 6 1;recoil 2;txt |[ Xm1014 ]|"
alias vec-mp5 "jumpaim 1;smgvec"
alias vec-tmp "jumpaim 1;smgvec"
alias vec-p90 "jumpaim 1;smgvec"
alias vec-mac10 "jumpaim 1;smgvec"
alias vec-ump45 "jumpaim 1;smgvec"
alias vec-ak47 "jumpaim 0;akvec"
alias vec-sg552 "jumpaim 0;sigvec"
alias vec-m4a1 "jumpaim 1;riflevec"
alias vec-aug "jumpaim 0;augvec"
alias vec-scout "jumpaim 1;snipervec"
alias vec-sg550 "jumpaim 0;avclear;avadd 0 22.3523 7.27 3.23432;avadd 1 26.54399 5.27 3.3432;recoil .22;txt |[ sG550 ]|"
alias vec-g3sg1 "jumpaim 0;avclear;avadd 0 22.3523 7.27 3.23432;avadd 1 26.54399 5.27 3.3432;recoil .15;txt |[ g3sG1 ]|"
alias vec-awp "jumpaim 1;snipervec"
alias vec-m249 "jumpaim 0;paravec"
alias vec-knife "jumpaim 0;knifevec"

//VEC MODELER SETTINGS//
vecmodeler 0
vecmodeler_duck 0
vecmodeler_seq 0
vecmodeler_x 130
vecmodeler_y 50
vecmodeler_z 100
vecmodeler_pitch 1
vecmodeler_yaw 1

//KEY REPEAT//
alias menu_select "+menu_select;-menu_select"
alias repeat1 "menu_keyrepeat 0.15"
alias repeat2 "menu_keyrepeat 0.1"
alias repeat3 "menu_keyrepeat 0.05"

//SIG STUFF//
alias sigdead
alias sigmenuoff
alias sigblocked
alias siground
alias sigswitch
alias sigalive

//AUTO BUY SWITCH//
alias abuyon "later 0.45 b_s;later 5 stattxt"
alias abuyoff "later 5 stattxt"
alias abuy_0 "alias siground abuyoff;alias abuy_t abuy_1;txt ]|[ AUTO BUY OFF ]|["
alias abuy_1 "alias siground abuyon ;alias abuy_t abuy_0 ;txt ]|[ AUTO BUY ON ]|["
alias stattxt "txt F3-scout F4-(m4a1 ak) F5-(g3sg1 sg550) F6-m3 F7-sg552 F8-awp F9-para"
abuy_0

//MENU STUFF//
alias menu_0 "menu_off ;alias menu_toggle menu_1"
alias menu_1 "menu_select;alias menu_toggle menu_0"
alias menu_toggle "menu_1"
alias sigmenuoff "alias menu_toggle menu_1;saving;later 2.5 stattxt"

//PISTOL SWITCH//
alias wsec "#slot2"
alias nop ";"
alias wsecr "#slot1"
alias aswitch0r "alias sigswitch2 nop;txt ]|[ AUTO SWITCH 2: OFF ]|[;alias aswitchr aswitch1r"
alias aswitch1r "alias sigswitch2 wsecr;txt ]|[ AUTO SWITCH 2: ON ]|[;alias aswitchr aswitch0r"
alias aswitch0 "alias sigswitch nop;txt ]|[ AUTO SWITCH: OFF ]|[;alias aswitch aswitch1"
alias aswitch1 "alias sigswitch wsec;txt ]|[ AUTO SWITCH: ON ]|[;alias aswitch aswitch0"
aswitch1
aswitch1r

//NOBOB ALIASES//
#alias cl_bob
#alias cl_bobup
#alias cl_bobcycle
alias clbobsetup "cl_bob 0;cl_bobup 0"
alias clbobtimer "later 40 clbobsetup"
clbobtimer

//AK Settings


avclear

inv_n-a

txt .: Intelligence Bolzen: Ak47 Loaded :.
#say .: Intelligence Bolzen: Ak47 Loaded :.

//AWP Settings


avclear

mv

txt .: Intelligence Bolzen: AWP Loaded :.
#say .: Intelligence Bolzen: AWP Loaded :.



//Deagle Settings

inv_n-a

recoil 0.5

txt .: Intelligence Bolzen: Deagle Loaded :.
#say .: Intelligence Bolzen: Deagle Loaded :.




//Colt Settings


avclear

inv_n-a

txt .: Intelligence Bolzen: Colt Loaded :.
#say .: Intelligence Bolzen: colt Loaded :.


//Mp5 Settings


inv_n-a

txt .: Intelligence Bolzen: Mp5 Loaded :.
#say .: Intelligence Bolzen: Mp5 Loaded :.

//scout Settings

avclear

mv

bind "bind "PgDn" "-nvgadjust"
dev1

ww

play vox/activated
ww
play fvox/activated
ww

echo
echo "iNgNiTioN cfg OwnGE plYer"

sdr.raul
..:: V.I.P ::..
..:: V.I.P ::..

Mesaje : 63
Data de înscriere : 09/04/2011

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